I just watched Indie Game: The Movie...
It was great!
In my last post, I talked about how I think people should create - no matter what anyone thinks of them as individuals. People make choices, and say and do things you might disagree with. You can still enjoy their work!
I really liked Indie Game: The Movie first because, it humanized the game developers it followed. Phil Fish (Fez) especially, you realize went through a lot in his personal and professional life, from the moment his game was announced very early in development, to the time he was ready to release years later. He may come off hostile, for example lashing out at fans who want to see his game on PC, but you begin to sympathize with his story, the demands he already had on his time, while running out of money.
But what about developers who are less well known today?
Leading up to the release of Indie Game: The Movie, I was thinking about which indie games I would have liked to have seen covered...
Braid, Super Meat Boy, and Fez have all been massive successes. At least we know that now, and the filmmakers who chose to follow these developers must have seen their potential. You can see hard work and attention to detail, well in advance of these games' release.
It occurred to me though, what about games like The Binding of Isaac, which is my favorite indie game right now? It's a quality game, it just seems to be designed for a niche audience. How well was it received? It's about a kid who escapes to his basement (and explores dungeons down there) because his mom is trying to kill him, because god told her to, because she watches too much Christian programming. What would the development / release story be behind a game like that?
...well I was excited to find out, Edmund McMillen of The Binding of Isaac, was actually half of the team that created Super Meat Boy! So he IS featured in Indie Game: The Movie. The movie just doesn't address The Binding of Isaac, it's the project Edmund worked on next.
Anyway, it's a great movie. Check it out!